WOLF
{{Monster Table
| creature=
| style=
| size=Medium | type= Animal
| hd= 2d8+4 | hp=13
| init= +2
| speed= 50 ft. (10 squares)
| ac= 14 (+2 Dex, +2 natural) | touch= 12 | flat= 12
| bab= +1 | grapple=+2
| at= Bite +3 melee (1d6+1)
| full_at= Bite +3 melee (1d6+1)
| space= 5 ft. | reach=5 ft.
| sa= Trip
| sq= Low-light vision, scent
| fort= +5 | ref= +5 | will= +1
| | str=13| dex=15| con=15| int=2| wis=12| cha=6
| skills= Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
| feats= TrackB, Weapon Focus (bite)| env= Temperate forests
| org= Solitary, pair, or pack (7–16)
| align= Always neutral
| cr= 1
| adv= 3 HD (Medium); 4–6 HD (Large)
| la= —
}}
Wolves are pack hunters known for their persistence and cunning.
COMBAT
A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear.
Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent. SEE WIKIPEDIA ENTRY: Wolf- System Reference Document -> List of Creatures (SRD)
{{Admin_Locked_Page}}
Category:SRD Category:Creature Category:Animal Type Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:CR1 Category:Forest Terrain Category:Medium Size Category:Temperate Climate Category:LA- Category:Mount{{OGL Bottom|the System 3.5 Reference Document|SRD}}